Updating GPU drivers on Nvidia VCA

In this post I will describe process of updating GPU drivers on Nvidia VCA machine. It assumes that you have ssh connection to the machine and root privileges.

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Updating GPU drivers on Nvidia VCA

Running Houdini job on a remote Windows machine

In this post I will show you how to execute a Houdini (or any other) job remotely on a Windows machine. The remote machine in our case did not have a GPU and my goal was to make it automatic so the job was started from command line.

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Running Houdini job on a remote Windows machine

Precision in Houdini

In my recent project in Houdini I was often hitting precision limits of 32-bit floating point numbers. This led me to figuring out what number precisions are used in Houdini and how can they be accessed.

In this post I will take a look at various contexts of Houdini and will mention floats, but the situation for integers should be the same.

Currently it looks that single precision (32-bit) floating point numbers are used in most operations and transferring data between nodes often happens in this format too. However this situation seems to be likely changed in the future releases of Houdini.

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Precision in Houdini

Houdini tip | Houdini native SDF volume into VDB conversion

Recently I found an interesting problem while trying to convert Houdini dense (native) SDF volume into a VDB SDF volume. My primary motivation was to save space – to discard voxels, which were too far away from surface. This is one of the main reasons why VDBs are usually superior to dense volumes. Note that in this post I will not go too much into details about volumes, but will post some links at the end of the article which explain the basics.
correct

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Houdini tip | Houdini native SDF volume into VDB conversion

Houdini tip | Assets versioning workflow

In this post I will discuss couple of ideas about versioning of Houdini assets.

asset_mgr_v5

Keeping track of your changes is important in every workflow and the same applies to dealing with digital assets in Houdini (HDA/OTL). Houdini enables you to have non-destructive workflows and has a nice way of managing its assets versions.

I think that those useful features might be a bit hidden, so I thought I could write something about it 🙂

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Houdini tip | Assets versioning workflow

Debugging Python in VFX applications

In this guide I will show you how you can debug Python scripts in various VFX DCC applications, like Houdini, Nuke, Maya and Blender. I will cover remote Python debugging from Visual Studio Code and configuration of applications.

debug_screen

UPDATE 1: added new image :), fixed typo in pip command, mentioned other ways of pointing to ptvsd module, compared VSCode debugging to pdb.

UPDATE 2: mentioned Motion Builder and other packages

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Debugging Python in VFX applications