In the next couple of posts I will be describing photogrammetry workflow which I am creating for a student production. I am planning to describe here the whole process, from processing pictures to exporting game-ready assets. Game-ready assets because our production requires realtime renderings, but the process can be easily altered to produce VFX-ready assets (but this will probably require more manual work e.g. retopo, UVs to meet stricter quality requirements).
I have a tight schedule for this project, so I will try to stay simple, efficient, but try to be as correct as possible.
In this post I will describe our photos processing setup and colors workflow. This will result in photos with mask in alpha channel and in linear color space, ACES in our case. After that the photos should be ready for photogrammetry software, but that is for another post 🙂