I am used to collecting good learning resources and keeping them around in case I will need them later. So it happened that my small list grew and I realized that I have quite interesting things collected from various places.
So I decided to create a repository at GitHub where I will continue to gather useful information which I come across. I am not trying to re-create a database of all recent cutting-edge research. It is more oriented on resources which are easier to understand, like presentations with notes and pictures 🙂 I have been most interested in resources about FX and volumetrics, so it is missing stuff in other areas like cloth simulation etc..
And this is also one of the motivations to host it on a git: similar-minded people can contribute with their areas of interest and hopefully we will end up with a nice pool of information which we can quickly refer to when needed.
I tried to make an easy system for adding new entries – simply add them into a json library file and the page will be automatically updated. More info about that in the repo.
I would like to share with you my latest tool that I developed in my spare time. It’s aim is to help you with batch pre-conversion of textures for VFX render engines.
It will batch convert your textures into formats like rat (for Mantra), tx (for PRMan or Arnold), rstexbin (for Redshift). It works within Houdini, Maya or as a standalone application. You can see screen capture of this tool in action here 🙂
Hello, I would like to share with you a recent small script I did for more convenient local rendering from Houdini.
In some Houdini builds I had issues with background renders, and I also miss Background render feature on some nodes. So I created this shelf tool, which will enable you to start a background render of a selected node or nodes. Using this tool you can render nodes with dependencies, fetch nodes, merge nodes… Just select the node and press button. It will start up a background process in terminal, where you will see progress of the rendering.
Currently it works on Linux and Windows. Feel free to contribute to the repository and extend it for MacOS. Also if you encounter any issues let me know, or even better create a pull request 🙂
in this post I will show a quick way of adding auto-focus support to Houdini camera. By setting a target, following couple lines of code will determine correct distance to focus on. This approach will work for any renderer.
In this post I will explain how to set up a linux environment for running style transfer implementations from GitHub repositories. I assume that you have a Nvidia GPU, linux distribution and a working knowledge of linux. If you get into any troubles, just drop me a line. It was done as a part of my studies at Filmakademie Baden-Wuerttemberg.
There are many implementations on a GitHub and here I will show how to make the three of them working (which I had previously tested and used):